Waba is a virtual pet for VR, commisioned by Oculus.
Waba started life as a simple physics toy, but evolved into a full on AI powered virtual pet experience adored by VR fans everywhere. In the early days of VR, I made a prototype of a soft, floating, virtual pet that you could touch, taking advantage of brand new hand tracking tech from Leap Motion. This simple prototype got incredible reactions from people, and I knew I was on to something.
After pitching it around Los Angeles for 6 months, the project finally attracted the attention of Oculus, who gave me a grant to develop it into a full game for the upcoming Rift VR headset.
I used the money to hire a small team, and developed it over the course of three years. There were many ups and downs, setbacks and struggles. It turned into one of the most challenging projects of my life. Along the way I made lifelong friends, built a company, and was flown around the world to show the game and do talks.
Upon release, it went viral within the VR community, spawning YouTube videos galore (just search Waba on YouTube).
I'm proud of Waba! and proud of the company it became the basis of, Cuteness Technology.
You can purchase Waba on Oculus or Steam
You can puchase the soundtrack here
See the offical game site at http://waba.pet
Edwon - director, artist, engineer
Macoubre - music
Tahnee Gehm - animator
Evan Hemsley - lead engineer
Greg Batha - virtual pet consultant
Tyler Hutchison - engineer
Nobuko Hori - concept art, logo design
Eric Itomura - graphics engineer
Renee Gittins - producer
Tom Hart - product manager