Disneyworld Minetrain Interactive Installation

毎回日本人におれの仕事について喋る時、日本人はいつも分からない。多分おれの日本語だから「笑」でも末にディズニーはおれの作品に知らせた!今教えやすいになった。このDisneyWorldアトラクションの中のゲームのアニメとデザインを作りました!
It seems that every time I explain my job to Japanese people, they have a hard  time understanding what it is that I do. This little blog post from Disney finally makes public the work I've been doing over the past year with Jeffrey Ashbrook of Adventure Works. I worked on the jewel sorter game for Disneyworld's Minetrain animating jewels, bins, water, and magical sparkles of course! All inspired by my favourite princess, Snow White.

http://disneyparks.disney.go.com/blog/2014/04/all-in-the-details-glittering-gems-light-up-seven-dwarfs-mine-train-queue-at-magic-kingdom-park/

障子 Shoji Installation Concept Animation

  Concept animation for an installation by Edwon

 Concept animation for an installation by Edwon

I'm currently preparing to do a projection mapping / interactive installation in Kyoto, Japan with friend Eddie Lee of Funktronic Labs. From the brainstorming process the idea of a shoji (traditional japanese door) floating around in the forest sparked our imaginations.

As the shoji is pushed back and forth by a guest, the world seen through the paper moves and reacts to it's own position as well as the viewers. The end result is a window into another world. 

This design would use a single rear projector. To track the position of the door and match the projection to it, we'll use four infrared LED's and an infrared camera. Software tool of choice remains undecided, perhaps Touch Designer or the legendary Funk Engine (Eddie's handcrafted engine).

p.s. the art inside the shoji is temporary and meant only as an example, but if your into it I don't mind